Computer Graphics (Dept Elec-I) (2160703)   Old Code : 160703

6
Credit
4 + 0 + 2
Lect + Tuto + Pract
Teaching Scheme
70 + 20 + 10
ESE + PA + ALA
Theory Marks
20 + 10 + 20
ESE + OEP + PA
Practical Marks
ESE - End Semester Examination, PA - Progress Assessment, ALA - Active Learning Assignments, OEP -Open Ended Problem


Prerequisite
C, C++, Linear algebra, Matrices
Rationale
To understand the basics of various inputs and output computer graphics hardware devices as well as the course will offers an in-depth exploration of fundamental concepts in 2D and 3D computer graphics. After introducing 2D raster graphics techniques, the course focuses on 3D modeling, geometric transformations, 3D viewing and rendering. This course presents an introduction to computer graphics designed to give the student an overview of fundamental principles.
Course Outcome
After learning the course the students should be able to:
  1. To understand the various computer graphics hardware and display technologies.
  2. 2D and 3D viewing technologies
  3. Various 2D and 3D objects transformation techniques.

Active Learning
Preparation of power-point slides, which include videos, animations, pictures, graphics for better understanding theory and practical work – The faculty will allocate chapters/ parts of chapters to groups of students so that the entire syllabus to be covered. The power-point slides should be put up on the web-site of the College/ Institute, along with the names of the students of the group, the name of the faculty, Department and College on the first slide. The best three works should submit to GTU.